by DannieRay23 - 7 years ago show comments
Primal Ancient Items. When dropped, Primal Ancient items have a red beam and glow; Drops from any source of Legendary item in the game, including Horadric Caches, Kadala, and Kanai's Cube, but only after having successfully completed at least a level 70 Greater Rift solo. Season 18 just started in Diablo 3, but you’re probably already rushing your way towards level 70 or beyond.After all, some folks blazed to Paragon 300+ the first day of Season 17 but most of us aren’t quite so fast. 1000 main stat would give you a dmg increase of 10,000/9000=1.11, i.e. An 11% dmg increase. 20 elemental would give you a dmg increase of 200/180=1.11, also an 11% increase. So since you are probably close to 9k main stat I would say if you have significantly less than 80% elemental dmg on other gear go with the elemental but if you have around.
The Cluster Arrow Demon Hunter has positioned itself strongly on the minds of players as one of the most powerful DH Builds out there. In this mini-series we will look at the fine print on the Cluster Arrow Demon Hunter so we can make informed selections on our items and skills that will make us the strongest we can be.
Last week on the first part of the series we looked at how Attack Speed was a bit overrated and Resource Cost Reduction was likely the wiser option, this week we will look at a head to head comparison again so we can continue to make the best possible choice.
What weapon should you wield, Bow, Crossbow, Hand Crossbow or Duals?
It’s no secret that Hand Crossbows lend themselves to have a pretty high weapon DPS number, there’s even an arms race on the Westmarch Workshop podcast’s community section on who can submit the Nat’s Slayer with the most damage.
When you combine that high dps numbers with the ever beloved weapon socket, for many Demon Hunters Dual Wielding Hand Crossbows is an obvious choice. But the thing is, most of those DH’s are actually Cluster Arrow DHs and fast attacks isn’t really what we should be going for.
As you’ve probably realized by now, Hand Crossbows have a 1.6 Attack Speed which means that much of their big DPS relies on that big fat Attack Speed. This also means that each of their attacks aren’t quite as potent as a 2700 weapon DPS number would lead you to believe.
And just like Neinball himself mentioned on the podcast, it’s very important that your first Ambush-fueled Cluster Arrow hits as hard as possible.
With that in mind, I’ll hypothesize that (2 Hand) Crossbow + Quiver is (way) superior for Cluster arrow builds. Lets try and use math to prove that Hypothesis.
Proving the Hypothesis:
Note: From now on, I’ll refer to (Two Handed) Crossbows as Two Handers. I don’t mean bows when I say Two Handers, I never mean bows, not today, not in any fasion. But bows aren’t considered here since I believe them to be inferior to both crossbows and hand crossbows.
The Best Hand Crossbow you can get will have 1292-2219 damage, that’s what you’d get with a +10% Damage and the highest possible Damage Roll. That’s an average of 1755damage per shot (not per second, but per shot).
For Two Handers the top damage is 2175-2678 or an average of 2427damage per shot. That’s a 38% base damage per shot edge for the Two Handers, we can’t forget Hand Crossbows fire 45% faster though.
As of now the Dual Wield option would still deal more damage if you were spamming the normal attack (no skill) but of course, you are not doing that in actual gameplay, also since each shot is faster but weaker your ambush won’t be as effective.
Let us take a closer look at the optimum setup for both options, I’m going to equal the dual wield attack bonus to the attack speed on the quiver so don’t panic if you don’t see either of them on the calcs. They seem to average into something pretty similar, but you’ll have to trust me on that one.
Dual Wield:
Even though 10% extra damage isn’t very strong when dual wielding, big DPS numbers are just too shiny to pass on for many players thus we will consider that our dual wielder friend is looking for them on his Hand Crossbows. We are trying to disprove that big numbers on your weapon is the key for CA builds after all.
Each Weapon:
- 10% Damage
- 750 Dexterity
- Socket
- 12 Discipline
Total: 2 sockets, 24 discipline, 1500 dexterity (and 45% attack speed over 2 handers)
2 Hand + Quiver:
Weapon:
- 750 Dex
- 10% Damage
- Socket
Diablo 3 Dmg Vs Statsjbrown 2
Quiver:
- 10% Crit Chance,
- 15% Cluster Arrow Damage
- 750 Dex
- 10% Resource Cost Reduction (or Hatred Regen),
- 12 Discipline.
Total:
1 Socket, 12 Discipline, 1500 Dexterity, 10% Crit, 15% Cluster Arrow, 8% Resource Cost Reduction (and 38% Damage over Dual Wield).
Comparison:
Dual Wield: +12 Discipline, +130% Crit Damage, +45% attack speed,
2 Hander: +10% crit chance, +15% cluster arrow damage, +8% resource cost reduction, +38% plain damage.
The Archery Passive is to be considered too as you probably have it, that would change things to.
Dual Wield: +12 Discipline, +80% Crit Damage, 1 hatred/second +45% attack speed, 1.1 understanding exponentsmr. macs page.
2 Hander: +5% crit chance, +15% cluster arrow damage, +8% resource cost reduction, +38% plain damage.
Conclusions:
You can see that both options are pretty even for straight out sheet DPS, you’d have to run the specific calculations on the Crit Chance and Damage for your level of gear to get the specifics. When we take into account that we are running a CA build then we can realize that the 2 Hander gives you stats that are much better suited for your build.
Your Cluster Arrows will be almost 50% stronger (and 8% cheaper) which means that your hatred will be much more efficient. Also, higher Crit Chance means that you are more likely to get that big Ambush crit, making one shots a very common occurrence.
The low Attack Speed will also make much better use of your passive hatred regeneration, your [d3item name=”Reaper’s Wraps”], and Preparation – Punishment.
Therefore I can safely say that at least for CA builds, (2 Hander) Crossbow + Quiver is the superior choice. Don’t be blinded by the shiny DPS numbers on the Hand Crossbows, as they are nothing but a big fat lie.
Season 18 just started in Diablo 3, but you’re probably already rushing your way towards level 70 or beyond. After all, some folks blazed to Paragon 300+ the first day of Season 17… but most of us aren’t quite so fast. But eventually we all get there, and then the question becomes what now?
We’ve talked about Adventure Mode before, of course. You can keep playing Diablo 3 indefinitely by doing Bounties, which are very similar to what we’d call World Quests and Emissaries in World of Warcraft. And there are Nephalem Rifts and Greater Rifts waiting for you, with as high or as low a difficulty level as you want.
But that’s the problem we’re going to talk about this time. How do you know what difficulty level you’re ready for? When you’re a fresh level 70, you can’t just jump into Torment XIII and kill your way to loot — you’re wearing mostly yellow gear if you’re lucky and you will explode like a bottle of cola after someone threw in some Mentos and shook it up in a paint mixer if you tried it. So how do you know when you’re ready to step it up? And what level should you step it up to?
What are Torment levels?
Originally, Diablo 3 had Normal, Nightmare, Hell and Inferno difficulties, but players generally felt like it was too difficult to fine tune the difficulty and it felt either too easy or too difficult once you’d jumped a difficulty level. When Reaper of Souls came out, it refined and redesigned the difficulty system to the current one, where the game starts at Normal then scales up to Hard, Expert, Master and then reaches the Torment difficulty, which scales from Torment 1 to Torment XVI as of Season 17 and Patch 2.6.5. Each level of Torment increases the experience gain and gold/loot that drops. Torment XVI (or Torment 16, which is what I’m gonna call it from now on because we’re not actually in ancient Rome) has a 7000% gold bonus and a 17,000% XP bonus, and of course comes with a commensurate increase in difficulty. Also, not only are there new legendaries that only drop on Torment 1 or above, but the chance of said legendaries dropping is buffed by each subsequent Torment level.
The official site has a complete breakdown of each difficulty level. But in case you don’t want to go click a link, here it is.
PC AND ULTIMATE EVIL EDITION DIFFICULTY LEVELS
- Normal: 100% Health, 100% Damage, 0% extra gold bonus, 0% extra XP bonus
- Hard: 200% Health, 130% Damage, 75% extra gold bonus, 75% extra XP bonus
- Expert: 320% Health, 189% Damage, 100% extra gold bonus, 100% extra XP bonus
- Master: 512% Health, 273% Damage, 200% extra gold bonus, 200% extra XP bonus
- Torment I: 819% Health, 396% Damage, 300% extra gold bonus, 300% extra XP bonus
- Torment II: 1311% Health, 575% Damage, 400% extra gold bonus, 400% extra XP bonus
- Torment III: 2097% Health, 833% Damage, 550% extra gold bonus, 550% extra XP bonus
- Torment IV: 3355% Health, 1208% Damage, 800% extra gold bonus, 800% extra XP bonus
- Torment V: 5369% Health, 1752% Damage, 1150% extra gold bonus, 1150% extra XP bonus
- Torment VI: 8590% Health, 2540% Damage, 1600% extra gold bonus, 1600% extra XP bonus
- Torment VII: 18985% Health, 3604% Damage, 1850% extra gold bonus, 1900% extra XP bonus
- Torment VIII: 41625% Health, 5097% Damage, 2150% extra gold bonus, 2425% extra XP bonus
- Torment IX: 91260% Health, 7208% Damage, 2500% extra gold bonus, 3100% extra XP bonus
- Torment X: 200082% Health, 10194% Damage, 2900% extra gold bonus, 4000% extra XP bonus
- Torment XI: 438669% Health, 14416% Damage, 3350% extra gold bonus, 5000% extra XP bonus
- Torment XII: 961759% Health, 20387% Damage, 3900% extra gold bonus, 6400% extra XP bonus
- Torment XIII: 2108607% Health, 28832% Damage, 4500% extra gold bonus, 8200% extra XP bonus
- Torment XIV: 2889383% Health, 40774% Damage, 5200% extra gold bonus, 10500% extra XP bonus
- Torment XV: 6334823% Health, 57664% Damage, 6050% extra gold bonus, 13400% extra XP bonus
- Torment XVI: 13888770% Health, 64725% Damage, 7000% extra gold bonus, 17000% extra XP bonus
DIABLO III CONSOLE DIFFICULTY LEVELS
- Easy
- Normal
- Hard
- Master I: +60% Gold Find, +60% Magic Find, +120% Experience
- Master II: +70% Gold Find, +70% Magic Find, +140% Experience
- Master III: +80% Gold Find, +80% Magic Find, +160% Experience
- Master IV: +90% Gold Find, +90% Magic Find, +180% Experience
- Master V: +100% Gold Find, +100% Magic Find, +200% Experience
Ultimate Evil Edition for PlayStation®3 and Xbox 360 have difficulties Normal through Torment VI, while Playstation®4 and Xbox One include up to Torment XVI.
So by now, looking at that chart, you’re likely painfully aware that you’re not going to rock up to Torment 16 in your Hey, I just dinged 70 gear, in much the same way that you’re not going to be tearing through Greater Rift 90. But how will you know what Torment level you are ready for? Well, chances are you’re ready for a higher level than you might think. In fact, you may well have been ready for Torment 1 through 3 before you even hit level 70, even on a Seasonal playthrough where you don’t have access to the gold and equipment you normally would have.
Finding your way through trial and error
The easiest way to find your level in Diablo 3 is to simply try. I could sit here and tell you how to decide if the Damage, Toughness and Recovery on your character sheet translate to you being able to handle a specific Torment level or if your set bonus (like the simply amazing Might of the Earth set giving my Seismic Slam 20,000% more damage) means you can jump up a few Torment levels but ultimately, the easiest and best way to find out if you can do a Torment level or a Greater Rift difficulty is simply to get in there.
Assuming you’re not playing Hardcore — if you are dying means your character is gone forever — otherwise dying a few times simply isn’t a big deal in Diablo 3. It’s the best way to learn what your current build’s strengths and weaknesses are and where your gear falls short of where you want to be for that difficulty.
I mean, sure, I hate dying in a video game. But that moment of panic when you’re about to die? That can teach you a lot about how to use your abilities and give you some insight into where you need to change your build up. Since we’re in the thick of Season 17, let me advise you to keep the following in mind:
- Legendaries — As you get more of these, start jumping up the difficulty. A rule of thumb I like to use is, for every 2 legendaries you replace other gear with, bump the difficulty up one. So if you’re on Master and you get two legendary items that you equip, go up to Torment 1.
- Haedrig’s Gift —Every time you get another two pieces of your set from Haedrig’s Gift, go up a Torment level. By the time you complete your Haedrig’s Gift set, you should be at Torment V or VI at the least, especially because in order to complete the set you’ll have to do a Greater Rift solo at level 20 and kill the four Keywardens and Gnomb and Zoltan Kulle at Torment IV to even get the full set.
- WeaponUpgrade — As soon as you replace a weapon with a better one, like going from Rare to Legendary, try and bump up the difficulty by 1. You get an Ancient Legendary, replacing the Legendary you already had? Bump it up. You can always drop back down if you feel outmatched.
- Paragon Levels —I personally feel like every time you go up ten Paragon levels you should at least try to jump up a Torment level. It doesn’t always work, but you’ve always got the option.
- You’re stomping everything —If you’re just crushing every single mob into a fine paste? If bosses die the second they show up and you waltz through your Bounties? Definitely go up at least one Torment level and see if it makes much of a difference.
Diablo 3 Dmg Vs Statsjbrown Total
Always remember, you can drop the difficulty if it’s too much, so don’t be afraid to experiment. You may find out you aren’t ready for a Torment level, but if you do, dropping it down is simple and you’ll be back to smashing waves of demons before you know it. Above all else, don’t be afraid of the Torment system, it’s here to help the game stay fun and provide a challenge. Embrace and explore it. It’s fun to work your way up to slaughtering everything.
Diablo 3 Dmg Vs Statsjbrown Usb
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